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Monster Hunter Stories 2 Talisman List

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xvi Jul, 2021 @ 11:23am

Survival skills seem to be the all-time overall, especially Revival Twoscore or Protection XL. Revival heals at the end of the turn and Protection is Divine Blessing, hazard for about fifty% damage reduction. Non sure on the exact numbers for Crit Xl or Weakness Xl but they're pretty small % bonuses, information technology seems. I've yet to see a Tenacity on a amuse, but I'd definitely grab that and switch armor if I could. Tenacity is just also proficient for all content at the moment.

vinzi

sixteen Jul, 2021 @ 11:26am

I like the full general XL kinship bonus. (forgot what its called)

In specific thats because with information technology i can make full the kinship gauge in 2 HtH's. Without it im missing a sliver. (I as well employ the variant tigrex armor)

Concluding edited by vinzi; sixteen Jul, 2021 @ 11:33am

Originally posted by _:

I've yet to see a Tenacity on a amuse, simply I'd definitely grab that and switch armor if I could. Tenacity is just as well good for all content at the moment.

Tenacity is indeed on a talisman, I take one myself.

Last edited by BurningFlare; 16 Jul, 2021 @ 11:39am

Yeah I noticed very chop-chop that Hr beats the living crap out of yous compared to anything before that in the story, I'm definitely going to pick up annihilation I can to survive better. I'll keep an eye out for Protection and Revival, every bit well every bit tenacity. I assume these bonuses don't stack with armour ones, so I should be looking for complimenting armours or talismans too?

Originally posted by _:

Survival skills seem to be the best overall, especially Revival Twoscore or Protection Forty. Revival heals at the end of the plow and Protection is Divine Blessing, adventure for almost fifty% damage reduction. Not sure on the exact numbers for Crit XL or Weakness Xl but they're pretty pocket-size % bonuses, it seems. I've yet to run across a Tenacity on a amuse, but I'd definitely catch that and switch armor if I could. Tenacity is just too proficient for all content at the moment.

I got a Tenacity charm off a mining point in a HR den so it'southward definitely possible.

Last edited past Moonmadness; 16 Jul, 2021 @ 3:24pm

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xvi Jul, 2021 @ 12:28pm

Originally posted past Sunricer:

Yep I noticed very chop-chop that HR beats the living crap out of you compared to anything before that in the story, I'yard definitely going to selection up annihilation I tin to survive better. I'll keep an eye out for Protection and Revival, as well as tenacity. I assume these bonuses don't stack with armour ones, so I should be looking for complimenting armours or talismans too?

Aye, charms in essence let you lot become different armors. Grimclaw and Bloodbath armors are kind of "standard" end game right at present because of their bonuses (Tenacity specifically) but you tin can become abroad from that with a good survival charm and build for more impairment.

Originally posted by BurningFlare:

Originally posted past _:

I've yet to come across a Tenacity on a charm, but I'd definitely grab that and switch armor if I could. Tenacity is just too adept for all content at the moment.
Tenacity is indeed on a talisman, I accept one myself.

Originally posted by Moonmadness:

Originally posted by _:

Survival skills seem to exist the best overall, especially Revival XL or Protection XL. Revival heals at the end of the plough and Protection is Divine Blessing, gamble for about 50% damage reduction. Not sure on the verbal numbers for Crit XL or Weakness Xl only they're pretty small % bonuses, it seems. I've yet to see a Tenacity on a charm, but I'd definitely take hold of that and switch armor if I could. Tenacity is just too adept for all content at the moment.
I got a Tenacity charm off a mining signal in a Hour den so it's definitely possible.

Looks similar I'll exist mining the cave in snowlands soon.

I'one thousand a big fan of HH so Sonorous Twoscore (adds 4 turns for HH buffs for a total of nine turns) is my jam. Tenacity is mode as well good to pass on since mail service game monsters tend to have one-shot skills (most which are AoE). Don't forget, if you accept the extra bottle caps to spare if you have enough SR tickets, you can exchange 30 for rare talismans from Felyne. I've gotten a few rarity 8 ones with dual XL skills.

Aye I spent some bottle caps on the charm trading, I but hit post game and notwithstanding trying to get my head around things, especially with how hard the game gets compared to the story way (went from merely having a challenge at the last boss to every monster being on par or worse)

Originally posted by Sunricer:

Aye I spent some canteen caps on the charm trading, I just hit post game and withal trying to become my head around things, especially with how hard the game gets compared to the story way (went from merely having a challenge at the final boss to every monster being on par or worse)

That's pretty normal for MH games when you transition from LR to HR/GR. Once you get your gear upgraded to HR versions and a few fights under your belt with the new Hour monsters, it will bridge the gap fairly quick. The XP gains solitary will boost you up quickly in guild to combat the difficulty change.

Is there a list of the raw stats each modifier gives? "Greatly" doesn't tell me anything.

Originally posted past Sunricer:

Yep I spent some canteen caps on the charm trading

dont practice that, you go much meliorate talismans for complimentary. upwards your gathering charge per unit in the prayerpot and run around terga base, you lot become an xl one every few ores.

you tin can subcontract practiced early gear in lair 1, there are all kinds of nice monsters, a pink rathian is at the stop, the armor is amazing for defense force. i did the whole endgame up till the final lair boss with the gear i farmed there.
rathian sword is prissy likewise, decent harm, high crit, defense and toxicant on hit.

Last edited by Misfit; 16 Jul, 2021 @ 1:14pm

Originally posted by Sunricer:

Is there a list of the raw stats each modifier gives? "Greatly" doesn't tell me anything.

You lot tin find all of them on Kiranico if you tin can figure out how to read the data:
https://mhst.kiranico.com/mhs2/data/skills

Originally posted past Sunricer:

Is there a list of the raw stats each modifier gives? "Profoundly" doesn't tell me anything.

And so greatly seems to be roughly 10%. I tested this out a couple days ago on a few other stats similar Health, All Res and Not-Elemental Impairment Boost. (G) is roughly 5%, (L) is roughly 7% and (Twoscore) is 9-10%

Source: https://steamcommunity.com/app/1277400/discussions/0/5452154443641183783/

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